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Fix bossrush's player.weaponclass to be the same as in LCM

Enrico Guiraud 4 years ago
parent
commit
474f236cfc
1 changed files with 4 additions and 2 deletions
  1. 4 2
      bossrush.cpp

+ 4 - 2
bossrush.cpp

@@ -100,7 +100,7 @@ int main(int argc,char** argv)
 	boss1=bosses[0];
 	boss1.alive=true;
 
-	player1.weaponclass=1;
+	player1.weaponclass=0;
 
 	//NCURSES STUFF
 	initscr();
@@ -134,8 +134,10 @@ int main(int argc,char** argv)
 
 	player1.set_commands(commands);
 
-	if(level<3)
+	if(level==1)
 		player1.weaponclass=2;
+	else if(level<4)
+		player1.weaponclass=1;
 
 	erase();