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- #ifndef _wall_
- #define _wall_
- #include "game_object.hpp"
- #include "body.hpp"
- #include <iostream>
- class wall:public game_object, public body{
- public:
- wall();
- wall(int x,int y,int w,int h,int life);
- ~ wall();
- //int** health;
- int health[MAX_WIDTH][MAX_HEIGHT];
- void set_life(int life);
- void create(int x,int y,int w,int h,int life); //re-initializes parameters of a pre-existent wall
- void printlife(); //prints health matrix
- };
- #endif
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