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@@ -1441,6 +1441,7 @@ int choose_level_bossrush(int* commands)
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void setup_level_bossrush(int level, double& shootr, double& poweruprate, int& walls_num, int& refresh_t)
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{
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+ walls_num = 3;
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switch(level) //setting game parameters
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{
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case 1:
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@@ -1469,10 +1470,10 @@ void setup_level_bossrush(int level, double& shootr, double& poweruprate, int& w
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shootr = 0.02;
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refresh_t = (int)(0.07*1E3);
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poweruprate = 0.04;
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+ walls_num = 2;
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break;
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}
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}
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- walls_num = 3;
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}
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void resetbosses(boss* Bosses,boss& boss1,player& player1){
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