objectsIDs.txt 146 B

123456789101112
  1. Lest we forget:
  2. 1 = PLAYER
  3. 2 = BULLET
  4. 4 = ENEMY
  5. 8 = BOMB
  6. 16 = BOSS
  7. 32 = WALL
  8. 64 = POWERUP+
  9. 128 = POWERUP-
  10. 256 = ROCKET
  11. 512 = POWERUPX