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@@ -497,8 +497,8 @@ void reset(player& _player, e_list &enemies, boss& boss1, b_list& bullets, b_lis
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walls.resize(walls_num);
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- for(int i=0;i<walls.size();i++)
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- walls[i].create((i+1)*(C/(3*walls.size()+1))+i*(2*C/(3*walls.size()+1)),2*R/3,(int)min(6,2*C/(3*(int)(walls.size())+1)),2,5);
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+ for(int i=0;i<walls_num;i++)
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+ walls[i].create((i+1)*(C/(3*walls_num+1))+i*(2*C/(3*walls_num+1)),2*R/3,(int)min(6,2*C/(3*(int)(walls_num)+1)),2,5);
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}
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