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@@ -112,7 +112,7 @@ int main(int argc,char** argv)
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boss1.alive=true;
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player1.weaponclass=1;
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-
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+
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//NCURSES STUFF
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initscr();
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curs_set(0);
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@@ -130,33 +130,33 @@ int main(int argc,char** argv)
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init_pair(7,COLOR_RED,COLOR_RED);
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init_pair(8,COLOR_GREEN,COLOR_GREEN);
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init_pair(9,COLOR_BLACK,COLOR_GREEN);
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-
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- w_vec walls(walls_num);
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-
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+
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Score=newwin(3,10,R/3,C+3);
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BossHP=newwin(3,15,R/3-3,C+3);
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-
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+
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+ level = choose_level_bossrush(commands);
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+ setup_level_bossrush(level, shootrate, poweruprate, walls_num, refresh_time);
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+
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+ w_vec walls(walls_num);
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int i=0;
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for(w_vec::iterator it=walls.begin(); it!=walls.end(); ++it, ++i) //creating walls (in a quite symmetric pattern)
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it->create((i+1)*(C/(3*walls_num+1))+i*(2*C/(3*walls_num+1)),2*R/3,(int)min(6,2*C/(3*walls_num+1)),2,3);
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- level = choose_level_bossrush(commands);
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- setup_level_bossrush(level, shootrate, poweruprate, walls_num, refresh_time);
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-
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+
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player1.set_commands(commands);
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-
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+
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if(level<3)
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player1.weaponclass=2;
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erase();
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-
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+
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if(argc>1)
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if(strcmp(argv[1],"--uber-debug")==0){ player1.weaponclass=5; player1.weaponclassrkt=5; player1.rocketlauncher=true; player1.length=MAX_LENGTH; }
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-
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+
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std::thread t_draw(draw,std::ref(player1),std::ref(bullets),std::ref(bombs),std::ref(enemies),std::ref(walls),std::ref(powerups),std::ref(rockets),std::ref(boss1));
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-
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+
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/////////ENTERING MAIN LOOP
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-
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+
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while(1)
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{
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napms(refresh_time); //ncurses sleep function (ms)
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