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@@ -1080,7 +1080,7 @@ void interactions(player& player1,b_list& bullets,b_list& bombs,e_list& enemies,
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++itp;
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}
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- for(int i=0;i<walls.size();i++)
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+ for(size_t i=0;i<walls.size();i++)
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for(int j=0;j<walls[i].width;j++)
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for(int k=0;k<walls[i].height;k++)
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{
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@@ -1448,24 +1448,28 @@ void setup_level_bossrush(int level, double& shootr, double& poweruprate, int& w
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shootr = 0.006;
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refresh_t = (int)(0.09*1E3);
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poweruprate = 0.066;
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+ break;
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}
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case 2:
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{
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shootr = 0.009;
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refresh_t = (int)(0.085*1E3);
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poweruprate = 0.05;
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+ break;
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}
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case 3:
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{
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shootr = 0.015;
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refresh_t = (int)(0.08*1E3);
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poweruprate = 0.044;
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+ break;
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}
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case 4:
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{
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shootr = 0.020;
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refresh_t = (int)(0.07*1E3);
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poweruprate = 0.04;
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+ break;
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}
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}
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walls_num = 3;
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