#ifndef _definitions_ #define _definitions_ //MAIN LIBRARIES INCLUDES #include #include #include #include #include #include #include #include #include #include #include //#include //for sounds #include //for making directories #include //for graphics #include //GAME BOX DIMENSIONS #define R 30 //rows (Y) #define C 60 //columns (X) //GAME DEFINES #define AVERAGE_DROP 2 #define POWERUP_RATIO 2 #define ROCKET_RATIO 3 #define MAX_WEAPONCLASS 5 #define MAX_WEAPONCLASSRKT 5 #define MAX_LENGTH 20 #define CMD_NUM 9 #ifdef R #define MAX_WIDTH R #endif #ifdef C #define MAX_HEIGHT C #endif #define GLOBAL_DIR "/home/150/invaders/" #define RECORD_DIR "/.invaders/" #define RECORD_FILE "records.dat" #define RECORD_FILE_BOSSRUSH "records_bossrush.dat" #define CHEAT_CODE "pinkie" #define BOSS_FILE1 "spoletini" #define BOSS_FILE2 "palombo" #define BOSS_FILE3 "maderna" #define BOSS_FILE4 "maero" #define BOSS_FILE5 "big_alienboss" #define PLAYER_SPRITE '=' #define ENEMY_SPRITE '#' #define BULLET_SPRITE '|' #define BOMB_SPRITE 'o' #define POWERUP1_SPRITE '+' #define POWERUP2_SPRITE '-' #define POWERUP3_SPRITE 'X' #define WALL_SPRITE '@' #define ROCKET_SPRITE '^' //THREAD DEFINES //#define THREADS_NUM 5 //COLORS #define red "\033[31m" #define crimson "\033[1;31m" #define magenta "\033[35m" #define violet "\033[1;35m" #define green "\033[32m" #define lightgreen "\033[1;32m" #define blue "\033[34m" #define lightblue "\033[1;34m" #define none "\033[0m" #define yellow "\033[33m" #define orange "\033[1;33m" #define cyan "\033[36m" #define azure "\033[1;36m" #define grey "\e[1;30m" #define backred "\033[41m" #define backcyan "\033[46m" #define backgreen "\033[1;42m" static int ENEMY_NUM=1; static int WALLS_NUM; extern std::mutex m_player; extern std::mutex m_enemies; extern std::mutex m_bombs; extern std::mutex m_bullets; extern std::mutex m_rockets; extern std::mutex m_pow; extern std::mutex m_boss; extern std::mutex m_walls; #endif