/* This file is part of Invaders. * * Copyright (C) 2020 LCM. * You may use, distribute and modify Invaders under the terms of the * GPLv3 license, available at . */ #include "wall.hpp" wall::wall():game_object(0,0,32) , body(0,0){} //default constructor wall::wall(int x,int y,int w,int h,int life) : game_object(x,y,32) , body(w,h){ /*health = new int* [height]; for(int i=0; i